martes, 6 de octubre de 2009

Toma de decisiones (en inglés)

Sharpen your midfield decisions

By Dan Cottrell

Here's a great exercise for developing decision making by the fly half and centres. It's a session to challenge the players to decide quickly on the best pass or line to run in game-related situations.

Decision making preparation

Start the session with a game of "Corners".

  • Put about 10 players in a box. Make two of them "chasers" and give them a ball.
  • The chasers must pass the ball between themselves, aiming to touch another player with it. They must not drop the ball in the process and they cannot run with the ball.
  • Any player touched becomes a chaser. Players who run outside the box also become chasers.
  • Play until all the players are touched.

The game works on anticipation. Players who don't look ahead and work out where they and the ball need to be to meet a potential running line of a target will not be very successful.

Better players can play in a larger box. This will test anticipation skills further, as well as communication, footwork and passing.

Decision making games

As in the picture, set up two channels for your centres (12 and 13) to run through following a pass from the 10.






  • Crucially, start the exercise with a pass from 9. This is essential because the triggers to start running come from the first pass.
  • The 10 should not tell the players whom he is going to pass to, though. This promotes good alignment and awareness.
  • Allow the 12 to pass onto 13 if he wants. Also, encourage 12 and 13 to run different angles.

Developments

  • Add two defenders. One to pressurise 10, the other to run into the channel of either 12 or 13. The 10 now has to assess what's in front of him and deliver a pass to the player in space.
  • Increase or reduce the distances that the defence comes up from. After all, in a match the defence won't always be in your team's space quickly, and sometimes they may arrive from an offside position.
  • As another part of the process, don't let either 12 or 13 call for the ball. Let 10 recognise the space himself and pass into the expected path of the player.

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